Terald
Terald logo

TERALD

RPG Block MMO

Explore · Craft · Survive

A voxel world where you mine, craft, and fight alongside other players. Level up, gear up, and survive the night in a blocky universe built for adventurers.

Watch the world in motion — sound on

What awaits

Mining and building underground

Mine & Build

Chop trees, dig ore, and place blocks. Craft tools, furnaces, and gear to push further.

Tiered armor, weapons, and tools

RPG Progression

Gain XP, level up, and unlock tiered armor and weapons. From wood to obsidian and beyond.

Knight facing a dragon

Fight Together

Shared world, live chat, and shared danger. Mobs don’t wait—neither should you.

Epic fantasy encounter

One Persistent World

One server, one map. Your builds and progress persist. Log in anytime and keep going.

Enter the World

August 7, 2026

The big smoothness update — and we're back online!

Terald returns at terald.com on brand-new servers. Massive engine overhaul: chunk building is many times faster, block edits no longer stutter, torch glow works again (and no longer cuts off at chunk seams), glass no longer x-rays terrain, day/night transitions are seamless with an accurate sun arc and clock, other players move smoothly instead of teleporting, and mobile now renders a steady 30 FPS with working clouds, stars, and time-of-day.

April 11, 2026

Browser chest open & targeting fix

Fix Right-click to open chests and furnaces works reliably in the web client again: aim is raycast when you click (not a stale lock target), and NPC vs block distance now uses the same ray metric so chests near mobs are reachable. For live code while developing, use the Vite client on port 5173; port 3000 serves the last production build.

March 29, 2026

Torch + Chest + Mobile Stability Update

Fix Improved pickaxe/weapon hand sprites, fixed chest-adjacent wall/floor culling, and made Escape close chests cleanly without opening pause. Added wall-mounted torch support, animated torch flames, and improved deployment data persistence.

March 27, 2026

3D Visual Overhaul & Performance

Feature Full 3D item models, armor rendering, upgraded textures, and health bars. Fixed held-item draw failures, improved 4K / high-DPI client performance, and added configurable MySQL ports for production deployments.

March 26, 2026

Targeting & Streaming Fixes

Fix Resolved targeting alignment issues, held-item scaling bugs, and chunk streaming stutter that caused hitches during exploration.

March 22, 2026

Kingdoms, Bosses & The Molten Realm

Content Kingdoms system, armory stats, snow biome zones, and torch-lit dungeons. Boss respawn timers, Omega Demon, Molten Castles with Molten Dragons, Red Wizard gear, and loot rebalance. Added PvP zones, item drops, level stat bonuses, player trading, multi-biome world gen, and an in-game wiki.

March 21, 2026

Hiscores, Castles & Magic

Feature Hiscores leaderboard, world map, XYZ HUD, red potions, and the Life Wand. Villages with glass and carrot farms, sprint HUD overlay. Floating castles with Red Sky Dragons (Lv. 30 boss, 250 HP). Four wand types (fire, ice, poison, electric), hover tooltips, castles with moats, floating islands, waterfalls, torches, the Midnight Demon, and dynamic lighting.

March 17, 2026

Landing Page, Music & Day/Night Cycle

Feature New landing page with login/game split, background music, full day/night cycle with dynamic sky, and various UX improvements.

March 15, 2026

Launch — Terald Goes Live

Launch Initial release with voxel world generation, mining, crafting, multiplayer via WebSockets, tiered gear, NPC levels, XP system, night-only mob spawning, armor system, backpack UI, beds, and houses.

Enter the World